04 · ARCHITECTS
THE ARCHITECTS
MESH is engineered by a team of infrastructure operators, GPU-native developers, and growth architects who have built and scaled compute-intensive systems in production. No roadmaps. No promises. Only operational reality.
CORE ARCHITECTS
Jonathan Clark
Co-Founder & CTO · Infrastructure Architect
- Co-founded Hexa as CTO, leading R&D and architecting the company's core visual GenAI platform across 2D, 3D, and production inference systems.
- Drove development of advanced AI capabilities including diffusion-based generation, 3D DiT models, vector similarity search, model orchestration, and scalable visual asset pipelines.
- Previously built multiple mission-critical systems from the ground up across high-scale technology companies, bringing hands-on experience in platform architecture, infrastructure, and applied AI productization.
Ran Buchnik
Co-Founder & CPO · WebGPU Systems Architect
- Co-founded Hexa — built the entire GPU-accelerated 3D rendering pipeline and WebGL/WebGPU tech stack powering millions of real-time 3D asset transformations in production.
- Active contributor to three.js, the leading WebGL/WebGPU framework — with deep expertise in browser-native shader programming, GPU memory management, and WebGPU compute pipelines.
- Leads MESH's core runtime: the WebGPU Stateless Execution Engine, Shader Counter billing layer, and the distributed Micro-Slicing Orchestrator. B.Sc. Software Engineering, ORT Braude.
Yehiel Atias
Co-Founder & CEO · Growth & Economic Architecture
- Co-founded and scaled Hexa — an AI + GPU-powered 3D content automation platform — from zero to enterprise adoption across global retail and e-commerce at scale.
- Deeply embedded in the Israeli tech ecosystem as a startup advisor through senior roles at the Israeli Export Institute and Road2 (Haifa's AI/Deep-Tech hub).
- Leads MESH's go-to-market strategy, strategic supply partnerships (gaming, publishing, ISPs), and the loyalty & rewards infrastructure that drives long-term node retention.
THE ENGINEERING MANIFESTO
MISSION The global demand for compute is outstripping centralized infrastructure. MESH was built by infrastructure and distributed systems specialists to solve the Iron Hunger. We do not build another cloud — we weave existing, idle resources into a single, transparent, and high-performance fabric.
ANTI-ROADMAP We do not sell promises. MESH focuses on operational reality. Our architecture is functional, scalable, and deployed today. Current network capacity is live and verifiable.
PRINCIPLE Compute power belongs to the community. We are the Orchestrator. Maximum utilization of existing hardware before building new silos — efficiency first, always.
CORE PRINCIPLES
EFFICIENCY FIRST
Maximum utilization of existing hardware before building new infrastructure. The world has more compute than it uses. We weave it.
TRANSPARENCY BY SPEC
Absolute clarity in compute yield, pricing ($0.80–$1.20/vH100), and execution. The Shader Counter provides cryptographic proof of work performed — not a trusted invoice.
DECENTRALIZATION
Compute power belongs to the community. We are the Orchestrator — not the owner. No single point of failure. No centralized iron to buy, cool, or maintain.
ADVERSARIAL-FIRST SECURITY
Every node is treated as untrusted. Results are verified by consensus. Nonce proofs prevent spoofing. Lease epochs prevent replay attacks.
STRATEGIC PARTNERSHIP ACCESS
Building the fabric requires more architects. Whether you are a hardware provider, a software publisher, or a research institution — join the MESH network.
▶ INITIATE PARTNERSHIP